Why Are Controller Buttons Like That?
We all use controllers. We all look at the buttons. But do we know why they're like that?
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REFERENCES
2:39 (Early history of Spacewar! and its controller)
Graetz, J.M. “The Origin of Spacewar.” Creative Computing, Vol. 7, No. 8, Aug 1981. p. 61
https://archive.org/details/creativecomputing-1981-08/page/n63
3:04 (Someone recreating Spacewar’s original controller)
Tilley, Thomas. “Spacewar! Controllers.” ThomasTilley.net, 2015. https://tomtilley.net/projects/spacewar/
3:08 (History of Tennis for Two and its controller)
“Tennis Anyone?” They Create Worlds, Jan 28, 2014. https://videogamehistorian.wordpress.com/2014/01/28/tennis-anyone/
3:25 (History of Ralph Baer and the first joystick)
Edwards, Benj. “Video Games Turn Forty (2007).” Vintage Computing and Gaming, May 15, 2017. http://www.vintagecomputing.com/index.php/archives/1107/video-games-turn-forty
4:00 (Atari 2600 and the CX40’s popularity)
Ahl, David H. “Blisters And Frustration: Joysticks, Paddles, Buttons and Game Port Extenders for Apple, Atari and VIC.” Creative Computing Video & Arcade Games, Vol. 1, No. 1, 1983. p. 106. https://www.atarimagazines.com/cva/v1n1/joysticks.php
4:45 (Interview with a developer for the Cassette Vision)
“Epoch and the Cassette Vision – 1997 Developer Interview.” Shmuplations, Accessed Feb 21, 2024. https://shmuplations.com/epoch/
5:20 (Article talking about the video game crash of 1983)
Andersen, Kenneth. “How the 1983 video game crash offers a warning for today’s world.” Metro, Feb 19, 2024. https://metro.co.uk/2024/02/19/1983-video-game-crash-offers-a-warning-todays-world-20213778/
5:20 (Book about the history of video games. Covers the video game crash of 1983)
DeMaria, Rusel. Wilson, Johnny L. “High Score!: The Illustrated History of Electronic Games, Second Edition.” McGraw-Hill, 2003. P. 103. https://www.amazon.com/High-Score-Illustrated-History-Electronic/dp/0072231726
6:34 (Magazine covering video game crash of 1983 and Nintendo taking up 70% market share)
Belson, Eve. “The Most Popular Playthings of the Last 50 Years.” Orange Coast Magazine, Vol. 14, No. 12, 1988. p. 88. https://books.google.ca/books?id=82AEAAAAMBAJ
8:00 (History of Street Fighter 1, including the punch pad and six button arcade machines)
Leone, Matt. “Street Fighter 1: An oral history.” Polygon, Jul 7, 2020. https://www.polygon.com/2020/7/7/21270906/street-fighter-1-oral-history-takashi-nishiyama
9:03 (Interview with Takashi Nishiyama, creator of Street Fighter and the NeoGeo)
Leone, Matt. “The Man Who Created Street Fighter.” 1UP, Dec 14, 2011. https://web.archive.org/web/20160310033337/http://www.1up.com/features/the-man-who-created-street-fighter
9:42 (Nintendo Power article on the SNES CD-ROM, which became the PlayStation)
“Super NES Technology Update: CD-ROM.” Nintendo Power, Vol. 35, Apr 1992. P. 70. https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20035%20%28April%201992%29/page/n71/mode/2up?view=theater
10:16 (Teiyu Goto explaining the PlayStation’s button layout)
Gifford, Kevin. “All About the PlayStation 1's Design.” 1Up, Aug 25, 2010. https://web.archive.org/web/20160303220540/www.1up.com/news/playstation-1-design
11:14 (PlayStation changing the X an O buttons in Japan for PS5)
https://www.eurogamer.net/in-a-historic-move-playstation-5-swaps-x-and-circle-button-use-in-japan
12:53 (PS2 selling 150 million units)
Makuch, Eddie. “150 million PS2 units shipped worldwide.” GameSpot Asia, Feb 15, 2011. https://web.archive.org/web/20110913154406/http://asia.gamespot.com/news/6298857.html
13:41 (Ad for the Sega Saturn 3D Pad for the release of Nights into Dreams)
“Prepare To Fly. Nights into Dreams Is Here.” NEXT Generation Magazine, Vol. 2, No. 22, 1996. https://archive.org/details/nextgen-issue-022
14:32 (Article about Sega’s close link with Microsoft)
Ashcraft, Brian. “How Xbox Could Have Helped The Dreamcast Survive.” Kotaku, Jan 14, 2010. https://kotaku.com/how-xbox-could-have-helped-the-dreamcast-survive-30936219
14:55 (Early XBox controller designs taking inspiration from the Dreamcast)
Blackley, Seamus. “Some original Xbox controller designs from November 1999. Enjoy!” Twitter, Jun 26, 2016. https://twitter.com/SeamusBlackley/status/747165550418157574
14:55 (Article about the XBox controller taking design elements from the Dreamcast, PS2, and Genesis)
Yin-Poole, Wesley. “Why Xbox failed in Japan.” Eurogamer, Nov 17, 2013. https://www.eurogamer.net/why-xbox-failed-in-japan
20:20 (Gunpei Yokoi interview talking about his biggest achievements)
“Gunpei Yokoi x Kenji Eno - Developer Interview.” Shmuplations, Accessed Feb 20, 2024. https://shmuplations.com/yokoixeno/
21:00 (Book about the creation of the Famicom, including its controller design from the Game & Watch)
Altice, Nathan. “I AM ERROR: The Nintendo Family Computer / Entertainment System Platform.” The MIT Press, 2015. P. 24-27. https://www.amazon.ca/Am-Error-Nintendo-Computer-Entertainment/dp/0262028778
21:00 (Translated interview including the story of how the Famicom controller was made)
Takano, Masaharu [Translated by GlitterBerri] “How the Famicom Was Born – Part 8.” GlitterBerri, Apr 21, 2012.
24:08 (Super Famicom controller patent)
“Controller for a game machine.” Google Patents, Accessed Feb 5, 2024. https://patents.google.com/patent/US5207426A/en
24:08 (Game & Watch patent)
“Hand-held game apparatus.” Google Patents, Accessed Feb 5, 2024.
https://patents.google.com/patent/US4542903A/en
24:08 (Gunpei Yokoi’s d-pad patent)
“Multi-directional switch.” Google Patents, Accessed Feb 5, 2024.
https://patents.google.com/patent/US4687200A/en
24:50 (Hideki Sato talking about Sega’s consoles and their work on them)
“The History of Sega Console Hardware.” Shmuplations, Accessed Feb 6, 2024. https://shmuplations.com/segahistory/
25:26 (Masami Ishikawa interviewed about the internals of the Genesis)
Walter, Jules. “Classic Interview: Masami Ishikawa (Sega Product Designer).” Sega-16, Nov 24, 2018. https://www.sega-16.com/2018/11/classic-interview-masami-ishikawa/
25:28 (Mitsushige Shiraiwa on the Genesis controller’s design)
“Check out an interview with Mitsushige Shiraiwa, designer of the iconic look of the original Mega Drive!” Ghost Archive, Sep 28, 2017. https://ghostarchive.org/archive/Hvw4U
25:56 (Sega Genesis taking market share away from Nintendo in the US)
Kent, Steven L. “The Ultimate History of Video Games: From Pong to Pokemon and Beyond - The Story Behind the Craze That Touched Our Lives and Changed the World.” Three Rivers Press, 2001. P. 427. 434, 466. https://www.amazon.ca/Ultimate-History-Video-Games-Pokemon/dp/0761536434/
26:17 (Kickstarter book interviewing Mitsushige Shiraiwa)
“SEGA Mega Drive/Genesis: Collected Works.” Kickstarter, 2013. https://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works/description
26:41 (Super Famicom prototype controller with ABCDEF buttons)
https://consolevariations.com/collectibles/super-famicom-prototype-controller
27:58 (Super Mario World manual, labeling B jump and select)
“Super Mario World Instruction Booklet.” Nintendo of America, 1991. https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf
30:25 (Article on Gunpei Yokoi’s “lateral thinking with withered technology”)
Yokoi, Tomoko. “How The Philosophy Of Nintendo’s Game Boy Inventor Is Ripe For These Times.” Forbes, Jan 24, 2021. https://www.forbes.com/sites/tomokoyokoi/2021/01/24/how-the-philosophy-of-nintendos-game-boy-inventor-is-ripe-for-these-times/?sh=aca66714de4a
30:44 (Interview with Hideki Sato talking about beating Nintendo)
Sato. “Former Sega President Talks About Making The Mega Drive To ‘Beat Nintendo’.” Silicon Era, Nov 5, 2018. https://www.siliconera.com/former-sega-president-talks-about-making-the-mega-drive-to-beat-nintendo/
31:31 (Teiyu Goto talking about people upgrading from the SNES)
Gifford, Kevin. “All About the PlayStation 1's Design.” 1Up, Aug 25, 2010. https://web.archive.org/web/20160303220540/www.1up.com/news/playstation-1-design
32:07 (Magazine talking about Saturn controller being bigger in the US)
“A Tale of Sega’s Two Saturn Controllers.” Electronic Gaming Monthly, Vol. 83. Jun 1996. P. 16.
FURTHER READING
(Video talking more about the backwards Nintendo BA buttons and button layout evolution)
GTV Japan. "'The Story Super Mario Bros. and the B-Dash' or 'Why Nintendo Controllers Read From B to A'." YouTube, Jul 24, 2020. https://youtu.be/oAvKPB6OAnc
(Video about full history of game controllers)
Scott The Woz. "Game Controllers - Scott The Woz." YouTube, Sep 16, 2018. https://www.youtube.com/watch?v=Z2GMV4yNyfg
(Video on why controllers have Select buttons)
hotcyder. "Why Do Controllers Have Select Buttons?" YouTube, Nov 19, 2021. https://www.youtube.com/watch?v=DTMmnDY6-5g
(Video about the full behind the scenes of the Famicom, based on I Am Error)
LowSpecGamer. "Nintendo's Cheating Console." YouTube, Dec 10, 2021. https://youtu.be/OBlu2mdpiJ0
(Full translated article of “How The Famicom Was Born)
GlitterBerri. "How the Famicom Was Born." GlitterBerri's Game Translations, Accessed Feb 5 ,2024. https://glitterberri.com/developer-interviews/how-the-famicom-was-born/
(I Am Error, a book about the full creation of the Famicom)
Altice, Nathan. "I Am Error: The Nintendo Family Computer / Entertainment System Platform." The MIT Press, May 1, 2015. https://www.amazon.ca/Am-Error-Nintendo-Computer-Entertainment/dp/0262028778
(Interview with Masami Ishikawa about the Mega Drive. Excerpt from that Kickstarter book)
Polygon Staff. "How Sega built the Genesis." Polygon, Accessed Feb 5, 2024. https://web.archive.org/web/20150204030747/https://www.polygon.com/features/2015/2/3/7952705/sega-genesis-masami-ishikawa
(Interview with Masayuki Uemura about the Famicom’s design)
"Masayuki Uemura, Creator of the NES: 'I knew I couldn't beat the Game & Watch.'" Shueisha, Apr 27, 2013. https://web.archive.org/web/20130615232304/https://wpb.shueisha.co.jp/2013/04/27/18636/
(Another interview with Masayuki Uemura)
Parish, Jeremy. "Cover Story: NES Creator Masayuki Uemura on the Birth of Nintendo's First Console." USGamer, Oct 2015. https://web.archive.org/web/20160103231756/http://www.usgamer.net/articles/nes-creator-masayuki-uemura-on-the-birth-of-nintendos-first-console